In this guide, we will tell you all the Stray music sheet locations that you are looking for. Read the guide carefully to know about the locations.
An open-world adventure game, it emphasizes atmosphere, exploration, and art. The player controls a stray cat who falls into a robot-populated world and seeks to return to his family. Throughout the game, players must solve puzzles to progress the narrative, including traversing platforms and navigating obstacles.
A drone companion named B-12 can translate the robot’s language and store items found throughout the world to assist the player. Zurks are one of the game’s enemies and will swarm the player with deadly attacks. In this game, you will need some music sheets to collect. Players are finding it difficult to collect these sheets. Therefore, keeping all these in mind, we have all the Stray music sheet locations below. If you want to know about them then read till the end.
Players might get confused about finding the Stray music sheet locations because they might not get in the right order. Therefore, we have listed the Stray music sheet locations according to the order in which you will be collecting them.
You will find the eighth music sheet as the first one. Turn left when facing the Guardian and go down the stairs on the left. Grab an energy drink from the vending machine on your right, which you’ll need for another piece of sheet music. On your left is Morusque, and on your right is a vending machine. Keep going after Morusque and the vending machine. The area’s back left corner is a mound of trash; search there for a safe. The password is 1283 to open the safe.
In the marketplace to the right of the Guardian, you can purchase the second piece of sheet music by interacting with the item to the right of the vendor Azoz and giving him an energy drink.
Upstairs in Dufer Bar, you’ll find the next music sheet. From the Guardian, take the stairs down toward the beginning. A Companion will stand by a vending machine, leaning against a red sign. Inside, take the left staircase up. At the top, make a right and go to the wall-side booths. Check the table in the central booth.
At the end of the alley, on the right, you will see a yellow door with boxes stacked out front. Turn left and follow the alleyway as it turns left and then right. Elliot programming is what this is. Open the door by scratching it, then take the sheet music for the Companion artwork that is right in front of you.
After that, head back to Dufer Bar, and climb the vending machine outside to the second floor, then to the third. Toward the third floor, you’ll find an open window with a bright orange paper lantern and a wall painted blue with white letters. Go straight back and through the openings in the damaged French doors after passing through the window. This is located on a bookshelf near the bed if you turn right on the opposite side.
Use the pipe and board to stay on the left side and jump up to the next balcony. This sheet of music can be found on the round table beside the white plastic chair.
From the sixth music sheet’s balcony, look toward the big orange sign on the building. To the left of that, on a rooftop, you’ll see a traffic cone. Behind that, you’ll notice two red lanterns on the balcony. Enter the apartment at the entrance marked with the red lanterns, then turn right once inside. This piece of sheet music can be found in a cubby with a piano among the bookcases to your left.
Once you are in Momo’s apartment, go to the entryway between the desk and the kitchen. There are two doors on either side of the entryway. This collectible can be found by climbing up the shelf in the back after you have gone through the bars at the bottom of the left door.
So, these were all the Stray music sheet locations that you were looking for.
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