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Race Transformation spells are among the most powerful spends in Age of Wonders 4. Here is a list of all the Race transformation spells.

Age of Wonders 4 is among the few games in which players get to create their own fantasy and rule as a powerful wizard king or Risen champion. To help build their faction and bring down the enemies players can cast spells in combat mode and on Age Wonders 4 world map.

There are 2 types of Race transformation which are minor and major transformation sends that allow players to get new abilities and features. You can use this panel on the railway map. These are expensive cells and can be found in the Tomes.

Age of Wonders 4 all Race Transformation
Age of Wonders 4 all Race Transformation

So let’s look at all the race transformations in Age of Wonder 4 that you can learn.

Age of Wonders 4: All Race Transformations

Here is a list of all the spells in Age of Wonder 4.

Minor Race Transformations

Race Transformation Spells can be unlocked by collecting the Tomes of Magic which contain the spell. You can learn further about these Minor Race Transformations using the knowledge Points. There are a total of 15 minor Race Transformation spells that you can use in Age of Wonders 4.

Age of Wonder 4 Minor Race Transformation
Age of Wonder 4 Minor Race Transformation

Astral Affinity Minor Transformations

  • Magical Wards (Tome of Warding, Tier 1)
    • +2 Lightning, Fire, and Frost Resistance
    • 150 Mana, 150 World Map Casting Points
  • Astral Blood (Tome of Amplification, Tier 2)
    • Attunement: Fortune, which increases Critical Hit chance whenever combat spells are cast
    • 250 Mana, 250 World Map Casting Points

Chaos Affinity Minor Transformations

  • Spawnkin (Tome of the Horde, Tier 1)
    • Increased number of entities in each unit, allowing for Skaven-like swarms
    • +20% damage
    • Incompatible with Supergrowth
    • 150 Mana, 150 World Map Casting Points
  • Reveler’s Heart (Tome of Revelry, Tier 2)
    • +50% Morale from all sources
    • 250 Mana, 250 World Map Casting Points
  • Vessels of Chaos (Tome of Pandemonium, Tier 3)
    • +10% damage on attacks for each of the target’s negative status effects. Stacks up to 3 times
    • 350 Mana, 350 World Map Casting Points
  • Scion of Flame (Tome of Chaos Channeling, Tier 4)
    • +4 Fire Resistance
    • Vengeful Flames, which damages Melee attackers
    • Fiery Wake, which ignites flammable terrain as units move over it
    • Immunity to Burning
    • 450 Mana, 450 World Map Casting Points

Materium Affinity Minor Transformations

  • Earthkin (Tome of Rock, Tier 1)
    • +1 Defense
    • Rock Camouflage, allowing units to hide in Rocky terrain like Earth Elementals
    • Rock Walk, allowing units to move quickly across Rocky terrain
    • 150 Mana, 150 World Map Casting Points
  • Steel Skin (Tome of Transmutation, Tier 3)
    • +2 Defense
    • +2 Blight and Lightning Resistance
    • 350 Mana, 350 World Map Casting Points
  • Goldtouched (Tome of the Golden Realm, Tier 4)
    • +2 Resistance
    • +1 Gold per Population in Cities
    • 450 Mana, 450 World Map Casting Points

Nature Affinity Minor Transformations

  • Animal Kinship (Tome of Beasts, Tier 1)
    • +10% Damage
    • +10% Critical Hit chance
    • 150 Mana, 150 World Map Casting Points
  • Leafskin (Tome of Glades, Tier 2)
    • Forest Walk, which increases movement over Forest terrain
    • Forest Camouflage, allowing units to hide in Forest terrain
    • 250 Mana, 250 World Map Casting Points
  • Supergrowth (Tome of Vigor, Tier 3)
    • +10 Hit Points
    • +1 Retaliation Attack
    • Decreased number of entities in each unit
    • 350 Mana, 350 World Map Casting Points

​​​​​​​Order Affinity Minor Transformations

  • Anointed People (Tome of Sanctuary, Tier 3)
    • +3 Status Resistance
    • +3 Spirit Resistance
    • 350 Mana, 350 World Map Casting Points

​​​​​​​​​​​​​​Shadow Affinity Minor Transformations

  • Joy Siphoners (Tome of the Doomherald, Tier 2)
    • Steal 3 Morale per hit
    • 250 Mana, 250 World Map Casting Points
  • Frostling Transformation (Tome of the Cold Dark, Tier 3)
    • 3 Frost Resistance
    • Immunity to Frozen
    • +10 Morale on Cold terrain
    • Arctic Walk, which increases movement over Cold terrain
    • 350 Mana, 350 World Map Casting Points​​​​​

Major Race Transformations

There are 5 Major Transformation spells that are it can be used to perform extreme magic in Age of Wonders 4. All of these spells except Materium will give you access to a Major transformation in one of the Tier 4 Tomes, but the Mana and Casting Points costs are increased by using these spells.

Age of Wonder 4 Minor Transformation
Age of Wonder 4 Minor Transformation

Astral Affinity Minor Transformations

  • Magical Wards (Tome of Warding, Tier 1)
    • +2 Lightning, Fire, and Frost Resistance
    • 150 Mana, 150 World Map Casting Points
  • Astral Blood (Tome of Amplification, Tier 2)
    • Attunement: Fortune, which increases Critical Hit chance whenever combat spells are cast
    • 250 Mana, 250 World Map Casting Points

Chaos Affinity Minor Transformations

  • Spawnkin (Tome of the Horde, Tier 1)
    • Increased number of entities in each unit, allowing for Skaven-like swarms
    • +20% damage
    • Incompatible with Supergrowth
    • 150 Mana, 150 World Map Casting Points
  • Reveler’s Heart (Tome of Revelry, Tier 2)
    • +50% Morale from all sources
    • 250 Mana, 250 World Map Casting Points
  • Vessels of Chaos (Tome of Pandemonium, Tier 3)
    • +10% damage on attacks for each of the target’s negative status effects. Stacks up to 3 times
    • 350 Mana, 350 World Map Casting Points
  • Scion of Flame (Tome of Chaos Channeling, Tier 4)
    • +4 Fire Resistance
    • Vengeful Flames, which damages Melee attackers
    • Fiery Wake, which ignites flammable terrain as units move over it
    • Immunity to Burning
    • 450 Mana, 450 World Map Casting Points

Materium Affinity Minor Transformations

  • Earthkin (Tome of Rock, Tier 1)
    • +1 Defense
    • Rock Camouflage, allowing units to hide in Rocky terrain like Earth Elementals
    • Rock Walk, allowing units to move quickly across Rocky terrain
    • 150 Mana, 150 World Map Casting Points
  • Steel Skin (Tome of Transmutation, Tier 3)
    • +2 Defense
    • +2 Blight and Lightning Resistance
    • 350 Mana, 350 World Map Casting Points
  • Goldtouched (Tome of the Golden Realm, Tier 4)
    • +2 Resistance
    • +1 Gold per Population in Cities
    • 450 Mana, 450 World Map Casting Points

Nature Affinity Minor Transformations

  • Animal Kinship (Tome of Beasts, Tier 1)
    • +10% Damage
    • +10% Critical Hit chance
    • 150 Mana, 150 World Map Casting Points
  • Leafskin (Tome of Glades, Tier 2)
    • Forest Walk, which increases movement over Forest terrain
    • Forest Camouflage, allowing units to hide in Forest terrain
    • 250 Mana, 250 World Map Casting Points
  • Supergrowth (Tome of Vigor, Tier 3)
    • +10 Hit Points
    • +1 Retaliation Attack
    • Decreased number of entities in each unit
    • 350 Mana, 350 World Map Casting Points

​​​​​​​Order Affinity Minor Transformations

  • Anointed People (Tome of Sanctuary, Tier 3)
    • +3 Status Resistance
    • +3 Spirit Resistance
    • 350 Mana, 350 World Map Casting Points

​​​​​​​​​​​​​​Shadow Affinity Minor Transformations

  • Joy Siphoners (Tome of the Doomherald, Tier 2)
    • Steal 3 Morale per hit
    • 250 Mana, 250 World Map Casting Points
  • Frostling Transformation (Tome of the Cold Dark, Tier 3)
    • 3 Frost Resistance
    • Immunity to Frozen
    • +10 Morale on Cold terrain
    • Arctic Walk, which increases movement over Cold terrain
    • 350 Mana, 350 World Map Casting Points​​​​​

These are all the affinity transformation spells that you can use in Age of Wonder 4. These spells can be used according to your gameplay and the purpose you require it for.

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