Race Transformation spells are among the most powerful spends in Age of Wonders 4. Here is a list of all the Race transformation spells.
Age of Wonders 4 is among the few games in which players get to create their own fantasy and rule as a powerful wizard king or Risen champion. To help build their faction and bring down the enemies players can cast spells in combat mode and on Age Wonders 4 world map.
There are 2 types of Race transformation which are minor and major transformation sends that allow players to get new abilities and features. You can use this panel on the railway map. These are expensive cells and can be found in the Tomes.
So let’s look at all the race transformations in Age of Wonder 4 that you can learn.
Age of Wonders 4: All Race Transformations
Here is a list of all the spells in Age of Wonder 4.
Minor Race Transformations
Race Transformation Spells can be unlocked by collecting the Tomes of Magic which contain the spell. You can learn further about these Minor Race Transformations using the knowledge Points. There are a total of 15 minor Race Transformation spells that you can use in Age of Wonders 4.
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Astral Affinity Minor Transformations
Magical Wards (Tome of Warding, Tier 1)
+2 Lightning, Fire, and Frost Resistance
150 Mana, 150 World Map Casting Points
Astral Blood (Tome of Amplification, Tier 2)
Attunement: Fortune, which increases Critical Hit chance whenever combat spells are cast
250 Mana, 250 World Map Casting Points
Chaos Affinity Minor Transformations
Spawnkin (Tome of the Horde, Tier 1)
Increased number of entities in each unit, allowing for Skaven-like swarms
+20% damage
Incompatible with Supergrowth
150 Mana, 150 World Map Casting Points
Reveler’s Heart (Tome of Revelry, Tier 2)
+50% Morale from all sources
250 Mana, 250 World Map Casting Points
Vessels of Chaos (Tome of Pandemonium, Tier 3)
+10% damage on attacks for each of the target’s negative status effects. Stacks up to 3 times
350 Mana, 350 World Map Casting Points
Scion of Flame (Tome of Chaos Channeling, Tier 4)
+4 Fire Resistance
Vengeful Flames, which damages Melee attackers
Fiery Wake, which ignites flammable terrain as units move over it
Immunity to Burning
450 Mana, 450 World Map Casting Points
Materium Affinity Minor Transformations
Earthkin (Tome of Rock, Tier 1)
+1 Defense
Rock Camouflage, allowing units to hide in Rocky terrain like Earth Elementals
Rock Walk, allowing units to move quickly across Rocky terrain
150 Mana, 150 World Map Casting Points
Steel Skin (Tome of Transmutation, Tier 3)
+2 Defense
+2 Blight and Lightning Resistance
350 Mana, 350 World Map Casting Points
Goldtouched (Tome of the Golden Realm, Tier 4)
+2 Resistance
+1 Gold per Population in Cities
450 Mana, 450 World Map Casting Points
Nature Affinity Minor Transformations
Animal Kinship (Tome of Beasts, Tier 1)
+10% Damage
+10% Critical Hit chance
150 Mana, 150 World Map Casting Points
Leafskin (Tome of Glades, Tier 2)
Forest Walk, which increases movement over Forest terrain
Forest Camouflage, allowing units to hide in Forest terrain
250 Mana, 250 World Map Casting Points
Supergrowth (Tome of Vigor, Tier 3)
+10 Hit Points
+1 Retaliation Attack
Decreased number of entities in each unit
350 Mana, 350 World Map Casting Points
Order Affinity Minor Transformations
Anointed People (Tome of Sanctuary, Tier 3)
+3 Status Resistance
+3 Spirit Resistance
350 Mana, 350 World Map Casting Points
Shadow Affinity Minor Transformations
Joy Siphoners (Tome of the Doomherald, Tier 2)
Steal 3 Morale per hit
250 Mana, 250 World Map Casting Points
Frostling Transformation (Tome of the Cold Dark, Tier 3)
3 Frost Resistance
Immunity to Frozen
+10 Morale on Cold terrain
Arctic Walk, which increases movement over Cold terrain
350 Mana, 350 World Map Casting Points
Major Race Transformations
There are 5 Major Transformation spells that are it can be used to perform extreme magic in Age of Wonders 4. All of these spells except Materium will give you access to a Major transformation in one of the Tier 4 Tomes, but the Mana and Casting Points costs are increased by using these spells.
Astral Affinity Minor Transformations
Magical Wards (Tome of Warding, Tier 1)
+2 Lightning, Fire, and Frost Resistance
150 Mana, 150 World Map Casting Points
Astral Blood (Tome of Amplification, Tier 2)
Attunement: Fortune, which increases Critical Hit chance whenever combat spells are cast
250 Mana, 250 World Map Casting Points
Chaos Affinity Minor Transformations
Spawnkin (Tome of the Horde, Tier 1)
Increased number of entities in each unit, allowing for Skaven-like swarms
+20% damage
Incompatible with Supergrowth
150 Mana, 150 World Map Casting Points
Reveler’s Heart (Tome of Revelry, Tier 2)
+50% Morale from all sources
250 Mana, 250 World Map Casting Points
Vessels of Chaos (Tome of Pandemonium, Tier 3)
+10% damage on attacks for each of the target’s negative status effects. Stacks up to 3 times
350 Mana, 350 World Map Casting Points
Scion of Flame (Tome of Chaos Channeling, Tier 4)
+4 Fire Resistance
Vengeful Flames, which damages Melee attackers
Fiery Wake, which ignites flammable terrain as units move over it
Shadow Affinity Minor Transformations
Joy Siphoners (Tome of the Doomherald, Tier 2)
Steal 3 Morale per hit
250 Mana, 250 World Map Casting Points
Frostling Transformation (Tome of the Cold Dark, Tier 3)
3 Frost Resistance
Immunity to Frozen
+10 Morale on Cold terrain
Arctic Walk, which increases movement over Cold terrain
350 Mana, 350 World Map Casting Points
These are all the affinity transformation spells that you can use in Age of Wonder 4. These spells can be used according to your gameplay and the purpose you require it for.
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