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Baldur’s Gate 3 Potent Robe Location

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Baldur’s Gate 3 Potent Robe

Want a better charisma and take down those enemies quickly? You will need the Baldur’s Gate 3 Potent Robe and here’s how you can get it.

If you are playing Baldur’s Gate 3 and your focus is on your charisma, then you just cannot miss the Potent Robe. You can say it is like a focal point for charisma. How you can get it? Well, there are multiple steps you need to take in order to get it and for that, we are here to help you out. Our guide will give you the Baldur’s Gate 3 Potent Robe location. We will also tell you how to get it and complete all the obstacles that come in the way. Quickly download the game and start your journey.

Potent Robe
Potent Robe

Baldur’s Gate 3 Potent Robe Overview

The Baldur’s Gate 3 Potent Robe is categorized as clothing for the chest. It is basically an Armor Class (AC) of 10. Accompanying this are two commendable bonuses, acquirable upon successful completion of the Rescue the Tieflings Quest from Alfira in BG3.

When it comes to spells, there are Cantrips. These are rudimentary spells that you can use at will without spell slot expenditure. The Gregarious Caster bonus augments cantrip damage equivalent to your Charisma Modifier. Furthermore, this bonus activates at the onset of the character’s turn when wearing with the robe, awarding temporary hit points equal to the Charisma Modifier. These temporary hit points serve as a protective buffer, absorbing damage before affecting the character’s actual hit points—a distinct pool of resilience.

This ensemble proves especially enticing for characters boasting elevated Charisma scores, particularly spellcasters favoring cantrips like Sorcerers and Warlocks. The potency of these bonuses hinges on the Charisma Modifier, translating to greater advantages for characters with higher Charisma scores. Attaching the Baldur’s Gate 3 Potent Robe to the character’s chest slot in the inventory imparts additional enhancements and buffs, devoid of any prerequisites for usage.

Potent Robe Attributes in Baldur’s Gate 3:

  • Armor Type: Clothing, Robe
  • Armor Class (AC): 10
  • Proficiency Requirement: None
  • Rarity: Very Rare
  • Weight: 1.8 kg
  • Value: 1600
  • Location: Reward from Alfira after completing the Rescue the Tieflings Quest, Last Light Inn, Act 2
  • Gregarious Caster: Cantrips deal additional damage equal to Charisma Modifier.
  • Well-Liked and Well-Fortified: Activates at the wearer’s turn, granting temporary hit points equal to Charisma Modifier.
  • Classes and Races That Can Equip It: All characters can equip this robe.

How to get the Baldur’s Gate 3 Potent Robe?

To get the Baldur’s Gate 3 Potent Robe, you must complete the Rescue the Tieflings Quest and get the reward from Alfira. Now, let’s learn in detail how to complete the Rescue the Tieflings quest in Baldur’s Gate 3.

Reach Last Light Inn and Initiate the Rescue the Tieflings Quest

Upon arriving at Last Light Inn in the Shadow-Cursed Lands during Act 2, you’ll discover the abduction of tieflings. Alfira, the tiefling bard at Last Light Inn, brings out the Rescue the Tieflings Quest. After that, proceed to Moonrise Towers. With good build, you can solve puzzles and survive the Underdark or other quests.

Travel to Moonrise Towers Prison

Situated southwest on the map, the Towers host imprisoned tieflings. Get the entry by convincing the guards of your allegiance to the Absolute. There is another option. You can engage in combat, but opting for a diplomatic approach unveils dialogues, clues, side quests, and merchants unavailable through aggression. Pretending to be a cultist’s ally is a better option that we suggest you. After that, move west within the Tower to locate stairs leading to the Prison.

Rescue Tieflings and Wulbren

Now you need to rescue the liberation of tieflings, gnomes, and Wulbren by overcoming the guards. There are multiple ways for this, yet ensuring all guards’ defeat leads to the prisoners’ freedom. Wulbren, suspicious during conversation, trusts those honest about rescuing tieflings. Successfully passing a persuasion skill check uncovers Wulbren’s plan, involving the retrieval of tools. If you want to increase your level XP then use the Increased Level XP mod.

Infiltrate the Warden’s Office

To acquire the tools, go to the Warden’s office at coordinates (X:572 Y:-655). Interaction with the Warden provides insight into confiscated items concealed above her office. Alternatively, an Intelligence check reveals levers behind her desk, with one unlocking cell doors and the other activating the alarm system. Now there are different approaches. Let’s discuss each of them.

Potent Robe
Potent Robe

1st Approach: Unseal the Cells

This method is among the riskiest. It involves using the lever concealed behind the Warden’s desk to unseal the cells. However, this action precipitates pandemonium, prompting guards to assail the prisoners instantly. Though intervention is possible, the likelihood of allies perishing in the skirmish is substantial. Following the altercation, guide the surviving individuals to a diminutive boat nestled within the cavern situated behind the cells. You can use builds like Shadowheart, Wyll, Minsc, and Minthara.

2nd Approach: Pilfer the Gnomes’ Implements

Ascend the ladder within the Warden’s Tower to purloin the tools belonging to the gnomes. You need to be very careful, as an ocular sentinel, the watcher, is very alert. This purplish spherical enemy possesses the capability to alert all guards if it detects thievery or an intruder in the restricted precinct.

An alternative approach involves eliminating the Warden within the office. This will ensure the watcher’s death. Although this approach triggers the attention of other guards and instigates attacks on the prisoners, it grants access to a locked chest on the floor above. A 14 DC dexterity skill check is requisite to obtain the tools. Subsequently, deliver the tools to Wulbren, signaling the gnomes to initiate their escape. 

They dismantle the rear door of their imprisonment. Your role is to divert the guards’ attention and safeguard the fleeing prisoners. Their route leads to subterranean tunnels behind the cells, culminating in a cave harbor with awaiting boats. Eliminate the guards and safeguard the prisoners for a successful resolution.

3rd Approach: Demolish the Rear Cell Walls Personally

Alternatively, you can use weapon strikes to demolish the back walls of cells with moderate resilience. A Titanstring longbow, armed with piercing damage, and the Silversword of astral plane, endowed with slashing damage, are effective choices. If a team member boasts formidable strength, dismantling the walls becomes a straightforward task. Check out some companion builds of Astarion, Gale, Halsin, and Jaheira.

Armor class
Armor class

This alternative proves the most straightforward method to solve the quest. It obviates the need for covert infiltration into the Warden’s tower, minimizing the risk of detection. While three team members position themselves directly before the tunnel entrance, a charged character can obliterate the back walls of the cells, securing the passage of tieflings and gnomes to the boat. Consequently, only your team engages in combat with the guards, representing the most straightforward approach to prevent casualties.

Reward?

With everyone secure, return to Last Light Inn or meet with them later on. You will have to do eventual interactions with all individuals: Wulbren for the conclusion of the Rescue Wulbren Quest and Alfira for the finalization of the Rescue the Tieflings quest, securing the Baldur’s Gate 3 Potent Robe. Use Sildur’s Party Limit Begone mod, it expands the party limit. 

FAQs

What is the Baldur’s Gate 3 Potent Robe, and why is it important?

The Potent Robe in Baldur’s Gate 3 is a chest clothing item with an Armor Class (AC) of 10. It plays a pivotal role in enhancing charisma and offers bonuses, making it a focal point for characters emphasizing charisma.

What are the bonuses associated with the Baldur’s Gate 3 Potent Robe?

The Potent Robe provides bonuses such as the Gregarious Caster, augmenting cantrip damage based on Charisma Modifier, and the Well-Liked and Well-Fortified, granting temporary hit points equal to Charisma Modifier at the wearer’s turn.

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