Dominate Arena 3 with these powerful Clash Royale decks. Crush your opponents with strategic gameplay and unleash devastating combinations to climb the ranks in style.
Clash Royale Arena 3, also known as the Barbarian Bowl, is Arena 3 in Clash Royale. It is unlocked at 700 trophies and contains cards from levels 4 to 6. The main win conditions in Arena 3 are the Giant, the Prince, and the Mini Pekka. Other popular cards include the Valkyrie, the Musketeer, the Arrows, and the Zap.
And If you are an experienced player you can check some of our other guides for cards like Mortar, Electro Wizard, Golden Knight, Royale Giant, and more!
Best Decks for Clash Royale Arena 3
Here are the best decks for the Royal Arena 3 in Clash Royale.
Baby Dragon And Goblin Barrel Deck
This Deck consists of Arrows, Baby Dragon, Goblin Barrel, Fireball, Mini P.E.K.K.A, Musketeer, Skeleton Army, and Valkyrie. This deck is an offensive deck that has a combination of units and ground units. Baby Dragon can be useful to provide attack from above and also avoid some counters to your ground units. Apart from these things like arrows or other units opponents will be focusing on attacking you on the ground and won’t be aware of air attacks. Window to leverage your attacks and hit your opponents from above. With Skeleton Army you can release a swarm of skeletons at your enemies. A ranged unit that deals high damage. It’s effective for both offense and defense. you can provide a high-damage melee unit that excels at destroying tanks and buildings.
Giant Mini Pekka Musketeer
It consists of Arrows, Barbarian Barrel, Fireball, Giant, and Mega Minion. Mini P.E.K.K.A, Musketeer, Skeletons. This deck mainly has mixed cards that can serve well for a balanced strategy. The Barbarian Barrel is a versatile spell that spawns a Barbarian and rolls across the arena, dealing damage and knocking down troops in its path. It can be used to take out small troops or to take down weakened units. Fireball is a powerful spell that deals area damage to both troops and buildings. It’s ideal for clearing out swarms, damaging medium-health troops, or finishing off weakened towers. Additionally, you can use Fireball to support your push by damaging or eliminating defensive troops. The Mini P.E.K.K.A is a high-damage melee unit that is capable of taking down tanks and dealing significant damage to towers.
Cannons and Barbarians
This is a defensive deck with Cannon, Barbarians, Mega Minion, Battle Ram, Archers, Fireball, Skeletons, and Knight. Cannon is useful for pulling and dealing with ground-based threats. You can also use barbarian for countering ground troops and can also be used for defense or as a counter-push. Mega Minnion serves as a flying unit that deals decent single-target damage. Archers offer good damage output and can target both air and ground units. They can provide support for your pushes or can be used defensively to counter enemy units. Again Fireball deals area damage to both troops and buildings. Skeletons are ideal for distracting single-target units or pulling troops away from your towers. the last card of deck Knight is useful as a mini-tank for your troops and offers decent health and damage.
Barbarians and Valkyrie Deck
It consists of Valkyrie, Musketeer, Spear Goblins, Arrows, Battle Ram, Archers, Barbarians, and Mini Pekka. The Valkyrie is a melee unit with good armor and an area damage attack. It has strong defensive qualities and is skilled at destroying troop swarms. To defend yourself against ground attacks or to fight soldiers, place the Valkyrie in the middle of the battlefield. The Musketeers can target both air and ground forces, making it effective for a wide range of attacks. To give support and destroy enemy troops from a safe distance, you should the Musketeer behind your Valkyrie or other tank-like units.
Giant and Bomber Deck
It consists of Fireball, Goblin Cage, Mega Minion, Mini Pekka, Bomber, Spear Goblins, Arrows, and Giant. The Goblin Cage is a defensive build that spawns a Goblin Brawler when destroyed. It offers good distraction and can pull troops towards it, allowing your other units to deal damage. The Mega Minion is a flying unit that strongly damages a single target. Its flexibility allows for both ground and aerial unit defense. It can also be used to take down enemies or improve your offensive advances.
Fireballs can be used for giving area damage to both troops and buildings, Mini P.E.K.K.A for taking down tanks and Bomber for dealing area damage to ground troops. Spear Goblins serve as a cheap alternative for air and ground attacks while Arrows are for dealing area damage to both ground and air units. The last card of the deck is Giant s a powerful tank troop that specializes at soaking up damage and leading your troops toward the enemy’s defenses.
So those are all the best decks for Arena 3 in Clash Royale. You can modify it according to your gameplay.
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