The patch notes for the CoD Vanguard Season 1 update have been released, and players can now have a better idea of what to expect.
Sledgehammer Games has revealed everything new that will be coming to Call of Duty: Vanguard Season 1 update as part of Patch 1.08. The game is set to debut its first season later this week, and in preparation, Sledgehammer Games has highlighted everything new that will be coming to the game as part of Patch 1.08. All of the changes outlined in the 1.08 patch notes will be applied over the next week, leading up to and following the release of Vanguard Season One on December 8. You can also check out our list of the Best Weapons in Call of Duty Vanguard and Marvel Future Fight Tier List.
This update will bring a couple of new maps to the game, including a replica of the Modern Warfare 3 classic Dome, as well as a slew of bug fixes. A new Zombies mode called Control will also be introduced, which sets teams of Defenders and Attackers against each other as they switch between protecting and attacking positions with limited respawns. Aside from the new content, there have been other changes to the gameplay, including weapon adjustments, XP rate changes, new perks, and general balancing.
Call of Duty: Vanguard Season 1 Update Notes
Here is a list of all the new content, weapons and bug fixes in CoD Vanguard Season 1 update.
DAY ONE
New Maps
- Paradise: Medium-sized three-lane-style map featuring an underground tunnel and a hazardous weapons testing site.
- Radar: A reimagined version of Modern Warfare 3’s Dome.
New Perks
- Serpentine: Slightly reduce incoming ballistic and explosive damage while Sprinting.
- Intuition: Players are alerted of the presence of nearby enemies, even through walls.
New Lethal Equipment
- Incendiary Grenades: Large radius grenade that deals damage to any within its range.
WEEK ONE
New Mode: Control
- Take turns defending and attacking two Control points with limited respawns. Defenders must prevent attackers from capturing their zones. If a team runs out of respawns or fails to complete their objective in the allotted time, they lose the round.
![vanguard zombies gameplay season 1](https://www.mediareferee.com/wp-content/uploads/2021/12/vanguard-zombies-1024x576.jpg)
NEW ZOMBIES CONTENT
New Objective
- Purge: Capture the Control Runes to eradicate the Augmentors from existence.
New Covenants
- Equip five new abilities with 14 total upgrades across all rarity tiers at the Altar of Covenants.
New Weapons
- Wield new Season One weapons and bring Launchers into the fight via your Loadouts and the Mystery Box.
New Career Challenges
- Take on a new set of Zombies Career Challenges to unlock exclusive Calling Card rewards and bonus XP.
Season One Challenges & Rewards
- Complete the full set of Season Challenges to earn a unique Calling Card and XP rewards, including the Season One Master Calling Card.
MULTIPLAYER UPDATES
Gameplay
- Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.
Weapons – Balancing (Dec. 9)
General – Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7.
M1 Garand – Reduced Recoil.
Type 99 – Reduced Aim Flinch. Reduced ADS Time. Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
3-Line Rifle – Reduced ADS Time.
Kar98 – Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
Sniper Attachments – Hollow Points now reduce range.
Top Break – Using lower caliber ammo now reduces range instead of damage
Shotguns
- Buck and Slugs – Reduced ADS speed penalty. Reduced headshot multiplier.
- Birdshot – Reduced headshot multiplier.
Gunsmith
- Custom Mods: players can save custom builds.
- Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments.
In-Game
- Bug where players would load into game with an invisible weapon has been fixed.
- Combat Shields now correctly display skins while stowed.
XP rates have been increased for Snipers.
- 3-Line Rifle – Bloodthirsty Challenges have been changed to Prone Challenges.
Killstreaks
- Mortar Barrage (Dec 9) – Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
- Flamenaut – Added damage direction indicators for players using Flamenaut.
- Fire Bombing Run – Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.
- Attack Dogs – Fixed a missing VFX path when the whistling animation plays.
- UI – Performance pass on Killstreak decals to reduce flickering.
Field Upgrades
- Dead Drop – Fixed a bug where players were continually awarded their top killstreak when using Dead Drop. Charge time has been doubled.
- Goliath – Made it easier to determine if a deployed Goliath is friendly
Challenges
- Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly.
Progression
- Fixed bug preventing some players from unlocking reticles.
Maps
- Demyansk – Fixed an exploit where players could exit the map.
- Oasis – Fixed exploits where players could exit the map.
- Tuscan -Fixed a rare issue where players spawn outside of the map.
- Numa Numa – Fixed a rare issue where players spawn outside of the map.
- Shipment (Dec 9) – Adjusted spawn logic to prevent spawn traps
Clan
UI/UX – Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.
Menus
- Players will see a warning when equipping 2XP tokens while a global 2XP event is running.
Performance & Connectivity
- Improved stability when connecting to lobbies.
- Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Dec 9)
CAMPAIGN UPDATES
- Stalingrad – Fixed bug where the game would crash when Polina picked up an NPC.
- Battle of Berlin – Fixed a bug that would cause the game to crash after a cutscene.
ZOMBIES UPDATES
New Objective
Purge
- Purge the Augmentors from existence by capturing powerful Control Runes throughout the area.
- Augmentors will spawn waves of enemies as a defense mechanism as players attempt to capture the Control Runes.
- Survive the enemy waves and successfully capture all Control Runes within the time limit for a perfect Objective completion and bonus rewards (Max Ammo, Max Armor, and Bonus Points power-ups).
- Fail to capture all Control Runes before the time limit expires, and a huge horde of zombies will spawn that must be taken down to complete the Objective with standard rewards.
New Covenants
Wield five new Covenants with 14 total rarity tiers at the Altar of Covenants.
- Brimstone – Deal damage to nearby enemies (Rare/Epic/Legendary).
- Deadshot – Aiming down sights snaps the crosshairs to headshot location on enemies. Bonus damage on the first critical attack for each enemy. Removes weapon sway (Rare/Epic).
- Dead Wire – Stuns an enemy (Rare/Epic). Stuns an enemy and nearby enemies (Legendary).
- Scrapper – Gain more Salvage from pickups (Rare/Epic). Gain more Salvage from pickups and Objective rewards (Legendary).
- Swift Vengeance – Deal more damage the faster you move. Activates shortly after you start moving. Fire while sprinting (Rare/Epic). Activates immediately upon moving (Legendary).
New Weapons
- Season One Weapons – Once unlocked, players can bring in the all-new Cooper Carbine, Gorenko Anti-Tank Rifle, and Sawtooth Melee weapon in their Zombies loadouts at the start of Season One.
- Launchers – All Launchers will now be available in loadouts and in the Mystery Box in Zombies at the start of Season One.
Career Challenges
- Added new Zombies Career Challenges to the Barracks with unique Calling Card and XP bonus rewards.
Season Challenges
- Added 20 Zombies Season Challenges to the Barracks with unique Calling Card and XP bonus rewards to earn, including a Season One Master Calling Card for completing all 20 challenges.
Progression
- Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.
Pack-a-Punch
- Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
- Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level 1.
Gameplay
- Closed various exploits including out-of-map exploits.
Stability
- Fixed a stability issue related to the Frost Blast Artifact.
- Fixed a stability issue related to multi-kills obtained via Equipment.
For more related content check out our dedicated website Gamition.
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