Here is everything you need to know about the new Diablo Immortal Season 2 update including the balance changes, new battle pass and Raid Boss
Diablo Immortal the latest Diablo game from Blizzard and Netease, this is major move by the triple-A game developing company. A game worth of its name, it upholds the Diablo series without tarnishing the experience for the players old and new. Game runs well and no complaints with its gameplay.
The only thing that the Players seem to have issues with is its pay to win micro-transactions. It becomes more hell-demonic with its first ever update, Diablo Immortal Bloodsworn Battle Pass Limited event. As the devs have shown interest in developing content constantly for this game in the form of in-game events, expansions, helliquary bosses, etc.
Diablo Immortal Season 2 Update: Battle Pass
Here is a list of all the the Free Rewards you can get from the free battle pass progression.
- Seled’s Weakening one-star Legendary Gem
- Fervent Fang two-star Legendary Gem
- x12 Normal Gems (of your choice)
- x1 Legendary off-hand weapon (of your choice)
- x11 Rare Crests
- x1 Legendary Crest
- x8 Charms
- x3 Reforge Stone (adds random bonus attribute)
- x1 random Reforge Stone
- 2,100 Scrap Materials
- 7,900 Hilts
- x1 Enchanted Dust
Here is a list of all the premium stuff that you can get from the Empowered Battle Pass. In addition to all the items from the free pass you also get:
- Bloodsworn Weapon cosmetic
- Bloodsworn Armor cosmetic
- Gratitude Chat Emoji
- Headache Chat Emoji
- Fervent Fang two-star Legendary Gem x2
- Seled’s Weakening one-star Legendary Gem x3
- x27 Normal Gems
- x12 Rare Crests
- x2 Legendary Crests
- x30 Aspirant’s Key
- x55 Scoria
Should you buy the Battle Pass?
Buying the Diablo Immortal Season 2 Battle pass is a commitment for a good month, that means daily grinding the game. When you buy the pass you need to play the game more often and complete daily missions to unlock the items in the battle pass. But buying the battle pass helps progress faster so if you want more content from the game with bonus rewards you can get the battle pass.
Diablo Immortal Season 2 Update: Fixed Gameplay
- The monster spawn logic has been adjusted to reduce effectiveness of standing in one place in Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly.
- Fixed an Armory interaction issue with items from the Warband Stash.
- Fixed multiple issues that would cause characters to fall through the world.
- Fixed an issue that would allow players to enter a Challenge Rift ahead of party members who have higher latency.
- Fixed an issue that caused Resonance to increase when swapping gems through the Stash.
- Upgrade materials and Dawning Echoes will now be properly returned to players after destroying the upgraded or Awakened item.
Diablo Immortal Season 2 Update: New Raid Boss
There is a new Helliquary Boss this season Vitaath the Shivering Death. The latest frost queen boss is a domineering figure. Recommended Combat Rating to face her 2000.
Rewards
- Mystery Equipment
- Gold
- Chest of Glory (top 3 players)
- 10 Scoria
- 30 Scoria (Warband Raid)
Diablo Immortal Season 2 Update: Balance Changes
The 2 character classes have been buffed, The Monk and The Wizard.
Wizard
Arcane Wind
- Damage increased from 54, 72(fully charged) to 60, 80(fully charged)
- Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged)
Arcane Wind Legendary: Syldra’s Fang
- Damage increased from 57.6 to 60
- Range increased from 5.5 to 6.5
Lightning Nova (also affects Legendary affixes)
- Damage increased from 25.2 to 34.7
- Multi-hit Damage increased from 70% to 75%
Monk
Exploding Palm
- Damage (non-Explosion) increased from 17.5 to 25
- Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
Exploding Palm Legendary: Scolding Storm
- Damage (non-Explosion) increased from 17.5 to 25
- Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
Exploding Palm Legendary: Path of the Present
- Damage (non-Explosion) increased from 19.32 to 25
Exploding Palm Legendary: Reaching Rebuke
- Damage (non-Explosion) increased from 19.8 to 25
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