Valve has released an update for its MOBA game making some huge changes. Here is everything that you should know about the Dota 2 7.30d patch notes.
With The International 10 starting in less than two weeks, Valve has released a new gameplay update that rescales a lot of moves today in some last-minute balancing before the biggest Dota 2 event of the year. Most fans believe that the 7.30d patch changes involve Clinkz becoming even stronger, Silencer receiving significant nerfs, and some general confusion over the wording of changes made to Zeus’ Static Field.
Item Updates
Overwhelming Blink – Blink damage rescaled from 200 +100% strength to 100 + 150% strength
Dota 2 7.30d Patch Neutral Item Updates
Tumbler’s Toy – Cooldown reduced from 30s to 20s, No longer can be casted if the owner is rooted or leashed.
Brigand’s Blade – Attack Damage Bonus per 10% Health Missing increased from 7 to 8
Nether Shawl – Armor Reduction reduced from -3 to -2, Magic Resistance Bonus reduced from 25% to 20%, Spell Amplification reduced from 8% to 6%
Mirror Shield – Attribute bonuses reduced from 16 to 10
Ex Machina – Armor reduced from 25 to 20
Fallen Sky – Effect Delay increased from 0.5s to 1s
Dota 2 7.30d patch Hero Updates
Bane
Nightmare – Damage rescaled from 15/20/25/30 to 5/15/25/35
Brain Sap – Cooldown increased from 14/13/12/11 to 17/15/13/11
Batrider
Base damage reduced by 2
Beastmaster
Call of the Wild Hawk – Shard Cooldown Reduction reduced from 15 to 7
Bristleback
Warpath – Stack duration increased from 16 to 16/18/20
Broodmother
Spin Web – Charges increased from 3/5/7/9 to 4/6/8/10
Spawn Spiderlings – Damage increased from 240/320/400 to 260/340/420
Clinkz
Burning Barrage – Damage increased from 60% of attack damage to 65%
Talents – Level 20 talent +2 Burning Barrage Arrows increased to +3
Clockwerk
Base Armor increased by 1
Dawnbreaker
Starbreaker – Swipe attack damage bonus reduced from 25/35/45/55 to 20/30/40/50, Smash attack damage bonus rescaled from 40/65/90/115 to 30/60/90/120
Celestial Hammer – Slow rescaled from 35% to 24/28/32/36%
Dazzle
Base Armor increased by 1
Death Prophet
Spirit Siphon – Base Health Drain per second increased from 14 to 16
Gyrocopter
Flak Cannon – Mana cost increased from 50 to 50/60/70/80
Mars
God’s Rebuke – Mana Cost increased from 80 to 90
Monkey King
Wukong’s Command – Soldier’s attack interval increased from 1.1 to 1.2
Naga Siren
Mirror Image – Cooldown reduced from 40/36/32/28 to 40/35/30/25
Night Stalker
Talents – Level 25 Talent -60s Dark Ascension cooldown reduced to -50s
Pangolier
Movement Speed reduced from 305 to 300
Phantom Assassin
Fan of Knives – Cooldown reduced from 20 to 15
Pugna
Nether Blast – Cast Range increased from 400 to 450
Riki
Smoke Screen – Miss Chance increased from 20/35/50/65% to 30/45/60/75%
Silencer
Arcane Curse – Silence Penalty Multiplier reduced from 2x to 1.7x
Last Word – Scepter Radius reduced from 650 to 500
Sven
Base Armor reduced by 1
Timbersaw
Chakram – Pass Damage increased from 100/140/180 to 110/155/200
Tinker
Rearm – Mana Cost increased from 130/210/290 to 150/225/300
Heat-Seeking Missile – Damage per rocket reduced from 125/200/275/350 to 115/190/265/340
Tiny
Toss – Damage reduced from 90/160/230/300 to 80/150/220/290
Tree Grab – Cooldown increased from 16/14/12/10 to 19/16/13/10, Unit Attack Damage Bonus reduced from 25% to 20%
Undying
Tombstone – Hero Attacks to destroy Tombstone increased from 4/5/6/7 to 5/6/7/8
Ursa
Fury Swipes – Damage Bonus per stack increased from 9/18/27/36 to 10/19/28/37
Vengeful Spirit
Agility Gain reduced from 3.4 to 3.2
Warlock
Fatal Bonds – Mana Cost reduced from 140 to 110/120/130/140
Chaotic Offering – Golem Base Health increased from 1000/2000/3000 to 1200/2100/3000, Scepter Golem Base Health increased from 750/1500/2250 to 800/1600/2400
Weaver
Base damage rescaled from 53-63 to 54-60
The Swarm – Shard Cooldown reduction reduced from 4s to 2s
Winter Wyvern
Arctic Burn – Cooldown reduced from 42/36/28/20 to 38/32/26/20
Wraith King
Mortal Strike – Critical Damage increased from 140/180/220/260% to 150/190/230/270%
Zeus
Static Field – Damage no longer counts as HP removal (Heavenly Jump can now put blink dagger on cooldown and affects effects that are cancelled by damage like healing salve)
Thundergod’s Wrath – Damage increased from 300/400/500 to 300/425/550
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