The complete guide of the Halo Infinite Hardlight Weapons will give you all the information that you are looking for.
Weapons known as “hardlight” use focused energy to take on a solid, physical form. Both cutting through solid things and deflecting incoming bullets are abilities of these weapons.
The hardlight sword, a close-combat weapon that can pierce solid objects, the hardlight launcher, a distant weapon that launches hardlight projectiles, and the hardlight shield, which offers momentary protection from damage, are examples of hardlight weapons from the Halo franchise. To learn more about the Halo Infinite Hardlight weapons, read our complete guide below.
Despite the lack of mechanical components, most Forerunner installations are entirely composed of hard light, and can react to the touch of a Forerunner or Human, despite their utter lack of hard light. Hard light was used extensively by the Forerunners for various purposes.
It was also common for Forerunner structures and ships to have hard light as a covering for mechanical and technological mechanisms, as seen on the arms of War Sphinxes. A light bridge made of hard light is common throughout Forerunner installations as well as the locking mechanisms of Forerunner doors.
It is possible to switch these bridges on and off as easily as a normal beam of light, despite the fact that they are strong enough to carry heavy objects like the M808B Main Battle Tank. The Forerunner design seeds also used hard light. When activated, rotating pillars would emit a “scaffolding” of hard light that would allow raw materials to be obtained on-site to be fabricated into machines or ships.
The Halo installations also used hard light as a structural reinforcement to stabilize and protect the rings against tidal and gravitational forces from other objects, as well as for firing mechanisms. Hard light technology is used to create internal divisions and compartments on many Forerunner ships. As a result, Forerunner ships can easily alter their layout, furnishings, or decorations at their discretion.
The structural support elements of a Forerunner structure are usually covered with a hard light decorative shell. The Forerunners did not install hard-light generators on the Halos’ structures, since they were meant to serve purely functional purposes. The majority of Forerunner buildings seen on Halo installations or the Ark lack this covering.
The decoration in the Menachite Forerunner Complex activated when a group of reclaimers entered, although any buildings that had hard light decor only did so in the presence of Forerunners.
A number of Forerunner weapons, particularly those used by the Prometheans in Halo 4, utilize hard light for ammunition. These weapons are particle dilators that convert light mass into hard light using an unexplained method. Those weapons, including the Binary Rifle, Light Rifle, and Boltshot, are believed to provide kinetic energy similar to solid projectiles used by the UNSC, along with high energy.
A HAVOK Tactical Nuclear Weapon was manually detonated by Master Chief and he was protected by a hard light barrier surrounding him as he was dying. The technology is also believed to be capable of protecting individuals from a point-blank nuclear explosion. After she died, Cortana manifested a hard light, a life-size holographic avatar that touched John’s armor and disintegrated completely.
A hard light weapon is highly effective in many ways. This type of damage is powerful against both shielded and non-shielded targets, making it a threat in any situation. Despite not shredding shields as fast as Plasma, Hard Light hits non-shields just as hard as Kinetic does. However, many people discuss the drawbacks of how they are fired or their functionality.
As a single ray of Hard Light, the Sentinel Beam in Halo Infinite has a great deal of recoil. As for the Heatwave, it fires a line of Hard Lights that can be fired either horizontally or vertically. Compared to other weapon types in Halo Infinite, Hard Light weapons require more learning, but they are always effective in any situation if properly used.
Laser weapons, like the Sentinel Beam, shoot energy beams at their enemies. In order to fire, the Sentinel Beam consumes 50 energy per second, and it has 250 energy per reload. The gameplay may seem clunky against moving targets, but upon testing against bots, hitting the enemy player exactly for one second kills them. Although taking an enemy down when they are stationary is easier said than done, you will see just how easy it is.
Using the Sentinel Beam takes a bit longer (1.5 seconds) to kill an enemy since the ammo runs out very fast. You will also have to be extremely accurate if you plan to use the beam. You’ll have a hard time hitting a moving target at mid-range. You should be able to kill the enemy before your energy reaches 180 from 250 if you can follow them with the Sentinel Beam with incredible precision.
Powered by a semi-automatic hardlight, the Heatwave shoots six projectiles horizontally. Each projectile from the shot bounces off obstacles, walls, and enemy players, and it contains eight shots per magazine.
An enemy player can be killed by two shots to the head or body. You need to be careful because even if a shot lands on a player, the recoil can hit you back. All six projectiles must be landed on the target without getting close. Because this gun is also ineffective at long ranges, you can treat it as a shotgun. You can fight mid to long range battles with an alternative fire for the Hydra.
You’ll have to be extremely precise if you want to hit targets from a distance with vertical fire. The crosshair will switch from a horizontal to a vertical one. Despite the slower projectile speed, you have to predict the movement of the target if it is far away. Even from a distance, you can easily kill an enemy if you get two direct hits.
So this was everything you needed to know about the Halo Infinite Hardlight Weapons.
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