The Baldur’s Gate 3 Reviving Hands can be equipped by characters of any class. However, Clerics or Bards are best choice for them.
In the world of Baldur’s Gate 3, where dangerous adventures and sneaky enemies are around every corner, having the right gear can make the difference between success and failure. The Baldur’s Gate 3 Reviving Hands, a pair of gloves made just for support healers, is one of these important items. These rare magical gloves can turn the tide of a fight in your favor with their amazing powers. In this guide, we’ll delve deep into Baldur’s Gate 3 to find out how to get these amazing gloves and use them to their best potential. Quickly download the game and start your journey.
Baldur’s Gate 3 Reviving Hands
The Reviving Hands are not just any pair of gloves. They change the game for any healer in Baldur’s Gate 3. Even though they are rare magic items, they are well worth the price because of what makes them special. You can buy these gloves from a trader early in Chapter 3. They might cost a lot of gold, but the benefits they give are amazing. You can use builds like Shadowheart, Wyll, Minsc, and Minthara.
Revivify, Deathward, and Bladeward
One of the best things about these gloves is that every long rest, they let you cast Revivify for free once. This means that you can bring a friend back from the dead without using a valuable spell spot or expensive scrolls. But that’s not all. When you use these gloves to bring a fallen friend back to life, they also gain Deathward. This defensive boon makes sure that when you revive a friend, they won’t die right away from an enemy attack, giving them a second chance at life.
The most amazing thing about the Baldur’s Gate 3 Reviving Hands is probably that they can give Bladeward to a healed target from far away. Maybe even as a bonus action. Bladeward is usually a cantrip spell that gives physical defense to a nearby target or to the spellcaster. Physical damage is the most common kind you’ll face in Baldur’s Gate 3, so giving a character resistance to it makes it much more durable. This means that your healed friends will be less hurt by physical damage, making them much more likely to stay alive on the battlefield.
How to Get Baldur’s Gate 3 Reviving Hands
Now that you understand the incredible benefits these gloves offer to your party’s healer, the next step is to obtain them. To find the Baldur’s Gate 3 Reviving Hands, you must gain access to lower city, a task that can be accomplished through one of two methods: investigating the murders in Rivington or engaging in a bit of blackmail involving Arfur and his explosive teddy bears. Either of these options will grant you the coveted lower city pass needed to enter the city proper.
Once inside the city, delve deeper and seek out the Stormshore Tabernacle. This unassuming house of prayer holds many secrets, including shrines dedicated to the good-aligned deities. You may choose to offer your own riches in sacrifice at these shrines, which can lead to various rewards. Check out some companion builds of Astarion, Gale, Halsin, and Jaheira.
Inside the tabernacle, you’ll encounter Vicar Humbletoes, the proprietor of the establishment and a purveyor of magical items and supplies. It is here that you can acquire the Reviving Hands for a substantial sum of gold. If you’re feeling particularly daring, you might even consider attempting to pilfer the gloves from his pockets, though it’s advised not to resort to violence, as merchants’ inventories have a tendency to disappear upon their untimely demise. If you want to increase your level XP then use the Increased Level XP mod.
Mastering the Reviving Hands
Now that you have the Reviving Hands, it’s time to make the most of all the amazing things they can do. It makes sense to give these gloves to your healer, and once you’ve personalized them, you won’t want to take them off. The fact that these gloves let you use the Revivify spell is a nice treat, but the Bladeward effect is what really sets them apart. As was already said, Bladeward is usually a cantrip spell that lasts only one round and takes your action to cast. But with the Reviving Hands, you can give physical resistance to a target within reach of the caster, or even to the caster themselves, whenever the creature wearing the hands heals a target. With good build, you can solve puzzles and survive the Underdark or other quests.
If you have a Cleric or a Bard in your party, you can leverage the Reviving Hands to heal your entire team as a bonus action by utilizing spells like Mass Healing Word. While this may consume a third-level spell slot or higher, it leaves your action free for casting additional spells or making attacks. Clerics and Druids, who rely on concentration spells for many of their abilities, can employ Mass Healing Word at the end of their turn, effectively doubling your team’s endurance in the face of adversity.
Conclusion
Baldur’s Gate 3 Reviving Hands are a must-have for any healer who wants to be as good as they can be. These gloves are a big deal in the world of magic items because they can bring back dead allies, protect them from Deathward, and give them Bladeward defense at a distance. You can get them by getting into the lower city and going to the Stormshore Tabernacle. Then, give them to your healer to use them to their fullest on the fight. With the Reviving Hands, your party will be ready to take on any of Baldur’s Gate 3’s many tasks.
FAQs
The Bladeward effect provided by the Reviving Hands grants physical resistance to a target within reach of the caster whenever the equipped creature heals that target. This means that the healed target will take reduced damage from physical attacks, making them more durable in combat. It’s an invaluable asset for keeping your party members alive.
To locate the Stormshore Tabernacle and Vicar Humbletoes, you need to gain access to Baldur’s Gate’s lower city. Once you’re in the lower city, seek out the Stormshore Tabernacle, where Vicar Humbletoes serves as the merchant. You can purchase the Reviving Hands from him or attempt to steal them, but it’s advisable not to resort to violence, as merchants’ inventories vanish upon their death.
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