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VFX artist recently opened up about how it is working with Marvel. You will be terrified to know heartbreaking it is

Marvel Cinematic Universe has one of the biggest fan bases in the world. They have made sure that the fans get the best movies with the best graphics. However, it seems like the story is not the same with their VFX artist. 

Marvel Studios is known for producing some of the best movies in recent times (Deadline)

Around three months ago, an anonymous VFX artist took to Reddit to complain about Marvel alleging he said that the company has the, “worst methodology of production and VFX management out there”, inviting hundreds of comments from others under the weight of the studio’s workload.

Earlier this month a for, er, CGI artist again shared a report detailing the complaints with his own, branding Marvel as a “horrible client” that pushed him to leave the industry. He described the relationship between effects houses and the studio as toxic.

Now a VFX artist has again lengthily described their experiences with Marvel noting that while “it darkly joked about” given the shoddy quality of the CGI in the films of late people are getting “pixel-f**ked” and something should be done. 

Marvel
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VFX artist reveals having “anxiety attacks” while working for Marvel

In an essay published on Vulture, an anonymous VFX artist, where explained, that when he worked on one movie it was almost six months of overtime every day.

This is what he wrote:

“I was working seven days a week, averaging 64 hours a week on a good week. Marvel genuinely works you hard. I’ve had co-workers sit next to me, break down, and start crying. I’ve had people having anxiety attacks on the phone.”

Because Marvel has so much power over effects houses, given the studio produces the biggest movies in the world time and time again, it’s not as simple as telling the powers that be to bog off.

“If you upset Marvel in any way, there’s a very high chance you’re not going to get those projects in the future. So the effects houses are trying to bend over backwards to keep Marvel happy,” the artist wrote.

Effects houses are keen on the commission, they’ll try to beat each other’s bids, the artist explained. However, when the teams are then understaffed, “every person is doing more work than they need to.”

“It sets dates, and it’s very inflexible on those dates, yet it’s quite willing to do reshoots and big changes very close to the dates without shifting them up or down. This is not a new dynamic.”

The artist then explained what it means to be “pixel-f**ked” by a studio. “That’s a term we use in the industry when the client will nitpick over every little pixel. Even if you never notice it,” they wrote.

It will be interesting to see whether Marvel looks at these posts or whether the fans will take any step towards it. 

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