Free Fire has a ton of characters with different skills and ranking them is a little difficult
The different characters with their unique abilities play an important role in Garena Free Fire. Choosing the right character can be what wins you the game.
There are so many different characters in Garena Free Fire that it can get tough to choose which character you should play. They each have their own unique abilities which can influence the game. Here are all the Free Fire characters ranked with their respective skills unlocked at max level.
Create a 5m aura that increases moving and sprinting speed by 15% and restore 5 HP/s for 10 seconds. CD 45s. The effect cannot be stacked.
Every kill increases the max HP by 18, up to 35.
Sprinting speed increased by 6%.
SMG or Shotgun kills will instantly restore 40 HP, cool down 5 seconds.
After taking down an opponent, the gun’s magazine automatically gets reloaded by 45% of its capacity (limited to AR, Pistol, SMG and SG).
120 ammo will not take up inventory space.
Silencing effect when using snipers and marksman rifles. Enemies hit and downed suffer 45% faster HP loss.
Creates a force field that blocks 600 damages from enemies. One can fire from inside the force field. Within the force field, you can increase 15% in movement speed during 8s activation. Cooldown 170s.
Locate positions of enemies within 75m who are not in prone or squat positions. Lasts for 7.5s, Cooldown 60s. Teammates share skill effects after level 1.
When maximum HP is decreased by 10%, increase 10.0% armour penetration.
Quickly convert 60 EP into HP in 4s, CD 10s.
Accuracy increased by 35% while scoped in.
With every additional viewer: Damage taken from headshots decreases by 5%, up to 25%. Damage to the enemy’s limbs increases by 5%, up to 20%.
Turn into a Bush for 15 sec. Camouflage’s cooldown is 200 seconds. Firing the weapon will cancel Camouflage’s effect and taking down an enemy will reset the cooldown.
Max EP increases by 50.
Jiujitsu Mode: Allies within 6m get a 500% increase in EP conversion rate. Psychology Mode: Recover 2 EP every 2s, up to 150 EP. Mode switch Cooldown 3s.
When driving a vehicle, restore HP of all members on the vehicle by 5 HP every 2 s. Effects do not stack.
Tag the enemies that Moco shot for 5 seconds.
When firing while moving, movement speed increases by 15%, accuracy increases by 35%.
Receive 35 extra HP when the round starts.
Gets 80 HP temporarily, 100% increased damage to Gloo Walls and shields. Lasts for 10s. Cooldown: 100s.
Unleash a sonic wave forward that damages 5 Gloo Walls within 100m. Cooldown 40s. Also, each Gloo Wall deployed will result in a 9 HP recovery. Recovery effects do not stack.
Damage increases with distance, up to 25%. Damage to marked enemies increases by 3.5%.
Reduce damage taken from falls by 50%. Reduce recover time from falls by 80%. Reduce the rate of recoil buildup by 10%. Reduce maximum recoil by 10%.
When a user is hit by the enemy from within 80m, said attacker is marked for 6s (marking only visible to the user). The first shot on marked enemies has 100% additional armour penetration, Cooldown 20s.
Explosive weapon damage increases by 16%, damage range increases by 10%.
Reduces the time for eating mushrooms and using medkits by 40%.
Gain 80 EP for each kill.
Driving speed increased by 20%, damage taken while in a vehicle decreased by 30%. Harder to be targeted at while driving.
Create graffiti that reduces explosive damage by 25% and bullet damage by 5% for 10 seconds. Cooldown 45s. Effects do not stack.
Vest durability loss decreased by 12%.
Players revived by Olivia will get up with extra 70 HP.
Reduce damage when outside the safe zone by 24%.
When holding a shotgun, movement speed is increased by 8%.
Restore 20 armour durability after every kill. Extra durability can upgrade your armour, up to level 3.
Movement speed increased by 20% for 1 second upon taking damage.
Increase effects of healing items by 20% and healing skills by 10%. Reduce ally HP loss when downed by 30%. Effects do not stack.
Submachine guns reload faster by 24%.
Fist damage increased 400%.
Disclaimer: The choice of a character is an individual decision, and prioritizing one over the other solely depends on an individual’s playing style.
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