If you are looking for the best abilities in the School of Hierarchy then take a look at the School of Hierarchy tier list below.
School of Hierarchy is a Roblox game that has been recently making waves in the gaming community. The game is based on a Webtoon comic called unOrdinary. In this game, you are a teenager with unique abilities. The game has a vast collection of abilities and you should assess the best ones for your team. Here is the School of Hierarchy tier list that ranks the best abilities for you.
In this game, abilities are superpowers that are usually manifested in a child’s life. These abilities are mostly genetic. If the child does not manifest these abilities, then you are assigned level 1 in the game and categorized as crippe. Right from the start, stats determine most of your ability level in the game. There are 5 different ranks categorized in the game.
Low Tier | 1.0-1.9 |
Mid Tier | 2.0-3.4 |
Elite Tier | 3.5-4.9 |
High Tier | 5.0-5.9 |
God Tier | 6.0+ |
All abilities require the user to use them actively on purpose, regardless of rank. Your ability can gain a passive side effect when you become a High-Tier.
These are the best abilities in the game with strengths and skills.
Name | Star |
Gravity | 5 star |
Time Manipulation | 5 star |
These are powerful abilities that can easily outperform many other units.
Name | Star |
Fire Claw | 5 star |
Aura Manipulation | 4 star |
Lightning | 4 star |
These are above-average abilities which can support the team and act as a tank.
Name | Star |
Energy | 4 star |
Hunter | 3 star |
These abilities are with a serious lack of skills and therefore cannot compete with most units.
Name | Star |
Crescent Slash | 3 star |
Barrage | 3 star |
These are the worst abilities in the game and are incapable of performing well on the field.
Name | Star |
Hand Blade | 2 star |
Whirlwind | 1 star |
Ability level is the power level in this game. The higher the stat, the stronger the opponent is. In order to calculate your ability level, you can use the following formula:
((PotentialLevel^1.5 MasteryLevel/100)/80 + 1) + (Attack/20) + (Durability/40) + (Speed/60) + (Recovery/30) + ((Trick (Attack/10 + 1))/20) + (Equipment Attack/10) + ( Equipment Defense/20) + (Equipment Speed/30) + (Equipment Recovery/15)
75% of 0 | Five enhancement level |
20% of 6 | Eight enhancement level |
4.99% of 9 | Ten enhancement level |
0.1% of 11 | Twelve enhancement level |
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