This article discusses the upcoming Star Wars Battlefront Classic Collection and its news and features.
Before Disney struck a partnership with publisher EA that resulted in an abundance of poorly received multiplayer games-as-a-service and mobile releases, there was a period of exceptional Star Wars computer games. Now, with the release of the Star Wars Battlefront Classic Collection, a mainstay of that era is ready to return.
Star Wars Battlefront and Star Wars Battlefront 2, two well-liked online multiplayer shooters from the 2000s made by LucasArts, are included in the collection, which was unveiled this morning. The Star Wars Battlefront Classic Collection will be available on PC, PlayStation, Xbox, and Nintendo Switch in addition to the Nintendo Switch, where it made its debut during a Nintendo livestream.
There is a huge problem with game mechanics that are being remastered nowadays, that problem being how to balance the old school classic gameplay mechanics vs modernizing it with the newer generation of gaming.
There was a time in gaming when the graphics were sub-par, the gameplay was manageable, the voice acting was passable, and so on. Despite these issues, games were a huge hit as the consumers had nothing to compare them with. As time went on, it was obvious that the customers’ expectations of gaming increased exponentially, and even great quality titles went overlooked.
While this may be a good thing, it still doesn’t scratch the itch of old school gamers. As someone who’s been gaming since childhood, I really appreciate the nostalgia factor attached to the classic games and completely modernizing games eliminates the nostalgia factor.
The developer Aspyr Media is handling the port of these classic games, so what better time to talk about their latest work i.e. the Tomb Raider Remastered 1-3. As we can get into the gameplay mechanics of their latest, we can take an educated guess about what is about might be in store for the upcoming release.
The old Tomb Raider games had a charm to them, a frustrating challenge that every gamer embraced. The satisfaction of making a jump after failing multiple times is something gamers cherished back in the day, and it is still frustrating to this date.
One thing that I appreciated about the remastered versions is they kept the classic controls while also introducing modern control schemes. This did not translate well into modern controls as back in the day, controlling the camera was a game in itself.
I wasn’t a fan of the new UI that this company implemented on the remastered version of Tomb raider. For example, there was no option to exit the game instead they put an option that just said “Game” and in the sub-menu all three options for saving the game, loading the game, and exiting the game were available it was very bad UI design by the developers. For a game as frustrating as the original Tomb Raider, this was very annoying.
In my personal experience when I was playing the game, I had to save the game but by mistake, I loaded the game, and that took me back to the beginning of the level which was annoying. I might be nitpicking a bit, but these are the things that the developers should avoid in the upcoming Star Wars remastered versions.
To read more about the remastered versions of Tomb Raider 1-3, click here.
Finally, I would like to say that there is a difference between remasters and remakes and as far as the developers know the difference they should be able to do a decent job. Take an example of remaking the original Resident Evil 4, where the developers knew what to do and the improved on every aspect of the remake but for original fans of the game it wasn’t as satisfying because of the lack of the nostalgia factor.
For more coverage, check out other Gaming topics.
More E-Sports news:
Follow our dedicated E-Sports page for instant E-Sports news and updates