Here is everything you need to know about the upcoming Valorant 4.04 update. Find out all the agent changes and map changes!
VALORANT, Riot Games’ famous 5v5 tactical shooter, is getting a new patch. VALORANT players all around the world are eagerly awaiting the patch notes, as previous leaks have hinted that the game will undergo significant changes.
All four controllers, Brimstone, Astra, Viper, and Omen, are getting nerfs or enhancements, according to the Patch Notes. With the release of this new patch, the long-awaited Yoru Rework will also be available. Since its first release, VALORANT players have had complaints about the Icebox map, therefore Riot is taking them into account and making changes to the map.
Valorant 4.04 Update – Agent Changes
Several important Agent nerfs and buffs will be included in Patch 4.04, as well as competitive changes, bug fixes, and map-design changes. Valorant’s next Act will include nerfs for Astra and Viper, as well as buffs for Omen and Brimstone, in addition to the much-anticipated Yoru buff.
GENERAL
Improved the system used to place abilities at targeted ground locations. This update should make it easier to find valid placement locations in tight spaces. These are the abilities affected:
Omen’s Shrouded Step
Viper’s pit
Chamber’s Trademark and Rendez-vous
Every Killjoy ability
Yoru’s Gatecrash
Sage’s Barrier Orb
OMEN
Dark Cover
Cooldown decreased 40s >>> 30s
Cost increased 100 >>> 150
Projectile Speed increased 2800 >>> 6400
Shrouded Step
Cost decreased 150 >>> 100
Pre teleport delay decreased 1s >>> 0.7s
Paranoia
Added forward spawn offset, so players adjacent to Omen are not hit
BRIMSTONE
Sky Smoke
Deploy time decreased 2 >>> 1 second
Deploy radius increased 5000 >>> 5500
Smoke height increased to match other Controllers
Stim Beacon
Now also applies a 15% speed boost in addition to RapidFire.
ASTRA
Stars
Max Stars reduced 5 >>> 4
Cooldown on retrieving a Star increased 14 >>> 25
Astra can now pick up placed Stars during the Buy Phase to refund their charge immediately.
Max distance of Star Placement increased 10000 >>> 30000 to allow her to place Stars across the furthest corners of maps.
Gravity Well
Cooldown Increased 25 >>> 45
Gravity Well Size Decreased 525 >>> 475
Gravity Well no longer affects anyone fully underneath the Gravity Well.
Nova Pulse
Cooldown Increased 25 >>> 45
Nova Pulse no longer affects anyone fully underneath the Nova Pulse.
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Cooldown Increased 14 >>> 25
Nebula cooldowns are now sequential instead of simultaneous
Nebula size increased 410 >>> 475
Astral Form
While in Astral form, pings are no longer blocked by level geometry that Astra cannot see
Astra’s targeting ring in Astral form is reduced to one ring that reflects the now unified size of all her utility
Astra’s targeting ring no longer randomly disappears when aiming across some map locations
Increased the speed of the overlay that covers Astra’s screen when transitioning in and out of Astral form
Fixed an issue where Stars were placed slightly above the location Astra was targeting.
VIPER
Fuel
Fuel drain increased 50% when Toxic Screen and Poison Cloud are both active.
Viper’s fuel bar now turns red when she does not have enough fuel to activate her abilities.
Toxic Screen
Cooldown after deactivating increased 6 >>> 8
Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays.
Deactivation delay decreased 1 >>> .8
Toxic Screen now has yellow lights that indicate when it is on cooldown
Removed delay on Toxic Screen disabling when Viper is suppressed.
Added a unique VO line that plays when her smoke is disabled by suppress.
Poison Cloud
Cooldown after deactivating increased 6 >>> 8.
Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays.
Deactivation delay decreased 1 >>> .8
Poison Orb now has a yellow light to indicate when it is on cooldown.
Removed delay on Poison Orb disabling when Viper is suppressed.
Added a unique VO line that plays when her smoke is disabled by suppress.
Snake Bite
Duration decreased 6.5 >>> 5.5
YORU
Fakeout
Charges reduced from 2 >>> 1
Decoy HP: 150
Decoy is now a full running version of Yoru and can only be sent running forward
Right -click to place a stationary marker for the decoy
Reactivate similarly to footsteps to create the decoy that runs forward
Upon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay.
Enemies within the cone are flashed
Gatecrash
Charges increased from 1 >>> 2
Cost: 200 Credits
Cooldown charge refresh removed, switched back to 2-kill reset
Gatecrash can be faked by pressing F, while hovering over the beacon
Fake teleport will play audio and portal visuals as if Yoru is attempting to teleport.
Time it takes for teleport beacon has decreased 1.5 >>> 0.5 seconds
Teleport beacon’s in-game audio while traveling reduced 22.5m>>>12.5m
Teleport beacon’s speed has been increased 675 >>> 800
Upon activating a fake teleport, the beacon creates a small decal on the floor for 30 seconds to indicate location of the fake teleport
Dimensional Drift
Duration increased 8 >>> 10 seconds
Yoru is not revealed to enemies
Unequip delay time increased 0.6 >>> 1.2 seconds
Yoru is now able to cast all utility out of his ultimate
Yoru’s footsteps can now be heard within 15m of Yoru’s location
Cast delay added upon casting Dimensional Drift, preventing the invulnerability frame on cast
Valorant 4.04 Update – Map Changes
Patch 4.04 also included a major overhaul of Icebox. Every important feature of the B site has been changed to alter how teams defend and attack it. Minor tweaks were made to the center lane to make it simpler for attackers to push, while the A site was tweaked to offer defenders an additional boost. A minor update was also made to Ascent. Players can now grab the B orb without having to jump to the top box.
You can check the complete Patch Notes on the official site here. This is a huge update for the game and will considerably shift the meta.
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