Want to master the Warfarin Arknights character? Don’t fear, because this guide is all you need to master!
A five-star medic, Warfarin Arknights performs more than just healing. She may either give one of your operators steroids to deal with foes, or she can offer a dying operator a lot of heals. A single-target medic called Warfarin is well-known for offering one of the biggest cumulative ATK boosts in the game. Although her sustained healing is not as high as that of other players in her branch, her power lies in her utility-focused kit, which is far more important to squads with greater development.
She is now regarded as one of the more advantageous Medic alternatives to raise as a result of this. As a medic, she primarily keeps her comrades alive so they may continue fighting instead of engaging in combat herself.
Warfarin Arknights Breakdown
With the exception of Shining, Warfarin has the second-highest ATK stats of any medic in the game. Because she is a medic rather than a fighter, this implies that she heals more after each attack. Warfarin has no advantage here because all doctors have a healing interval of 2.85 seconds each healing. In fact, the medic with the faster healing rate wins out over her. Warfarin has a low HP, which makes it unremarkable compared to other medics.
Breeze is the medic with the highest HP out of all of them. Likewise with her DEF, which is on the low end of the spectrum. Last but not least, the only RES that medics have are Nightingales and Wide-Range Medics; as Warfarin isn’t one of those, she doesn’t have any.
Warfarin Arknights Skills
Emergency Triage
The first ability, Emergency Triage, increases the amount of HP restored by Warfarin’s subsequent healing instance on a friendly unit that had lost more than 50% of its maximum HP. This effect can stack numerous charges. Although Warfarin has offensive SP recovery, Emergency Triage may be able to save severely injured friends from certain death. This is made possible by the low SP cost.
Unstable Plasma
The second ability, Unstable Plasma, deals 15 seconds of damage to a random friendly unit that is in Warfarin’s healing range and increases its ATK. During that time, the unit’s HP is drained at a rate of 3% of its maximum each second, which has the potential to knock them out. One of the best ATK/DPS boosts in Arknights is Unstable Plasma, which works especially well when combined with powerful DPS Operators to maximize their damage output. Its random nature means that Warfarin and the target must be positioned precisely for best efficiency, hence one should use caution while using it if doing so would cause the target to lose consciousness.
Warfarin Arknights Talent and Traits
Blood Sample recycle is activated when an adversary dies within her attack range, and this ability restores 1 SP at E1 to her and a random ally nearby. The randomness of which ally receives SP implies that even if they have all the SP or are using a skill, they could still receive 2 SP at random, therefore wasting their SP as they wouldn’t receive it.
Overall, Warfarin is a reliable medical medic that can enhance the assaults and abilities of her fellow operators, making her an excellent choice for practically any squad, even with the peculiarities associated with unstable plasma and blood sample recycling.
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